Demo
PROTOTYPE2026-04-27-p004
Lonely Signal Arcade
A playful anti-loneliness prototype that turns tiny check-ins, awkward invites, and missed social chances into a glowing social quest map.
Build Notes
demostitchvanilla-html
Spec Notes
assumptions.md
# Assumptions (KNOWN / ASSUMPTION / UNKNOWN) — Lonely Signal Arcade ## KNOWN - Candidate type: Fun / Experimental - Theme: 외로움 - Design profile: playful-experimental - Expected Stitch drop folder: `/home/sy/Downloads/stitch_drop/2026-04-27/p004/` ## ASSUMPTION - The target user will understand the value from a single desktop dashboard-style prototype. - The assigned design profile is the strongest fit for the commercial or portfolio angle. ## UNKNOWN - Whether Stitch output will preserve all requested sections without manual correction. - Which CTA or section order converts best after Phase B.
falsification.md
# Falsification checklist — Lonely Signal Arcade 1. The first screen does not make the user anxiety/desire obvious within 5 seconds. 2. The design does not clearly express the assigned profile: playful-experimental. 3. The prototype omits one of the required sections: loneliness weather card, tiny quest carousel, low-risk invite composer, connection signal map, awkwardness shield meter, shareable social win recap drawer. 4. The core action is vague and does not support: Convert loneliness into a game-like signal path: pick a tiny social quest, send a low-risk invite, and watch connection energy build through visual feedback. 5. The theme (외로움) is not visible in copy, hierarchy, or interaction flow. 6. The Stitch output feels like a generic SaaS dashboard rather than this specific idea. 7. The Phase B drop folder for p004 is missing code.html or screen.png.
prd.md
# PRD — Lonely Signal Arcade ## Problem - A playful anti-loneliness prototype that turns tiny check-ins, awkward invites, and missed social chances into a glowing social quest map. ## Target user - Young adults who feel socially stuck, want more low-pressure connection, and need a playful push to send one message instead of doom-scrolling alone. ## Theme - 외로움 ## Design profile - playful-experimental ## Key UX - Convert loneliness into a game-like signal path: pick a tiny social quest, send a low-risk invite, and watch connection energy build through visual feedback. ## Required UI sections - loneliness weather card - tiny quest carousel - low-risk invite composer - connection signal map - awkwardness shield meter - shareable social win recap drawer ## Stitch prompt Design a bold desktop social quest prototype called Lonely Signal Arcade for young adults who feel socially stuck and need a playful push to send one small message instead of doom-scrolling alone. It should turn tiny check-ins, awkward invites, and missed social chances into a glowing quest map where users pick low-risk actions and build connection energy. Include a loneliness weather card, a tiny quest carousel, a low-risk invite composer, a connection signal map, an awkwardness shield meter, and a shareable social win recap drawer. Design direction: use a playful-experimental aesthetic with glossy dark surfaces, neon comfort gradients, expressive micro-animations, and one charming quest flow so the product feels emotionally warm, weirdly fun, and portfolio-worthy. ## Constraints - Phase A only: scaffold idea/spec metadata; do not implement custom demo. - Phase B expects Stitch export at `/home/sy/Downloads/stitch_drop/2026-04-27/p004/`. ## Non-goals - No external LLM calls. - No custom production implementation in Phase A. ## Success metrics - Stitch prompt is copy/paste ready and includes explicit design direction. - Metadata includes theme and exactly one design profile. - Slot p004 is present for 2026-04-27.
qa-checklist.md
# QA checklist — Lonely Signal Arcade ## Phase A acceptance - [ ] meta.json includes title, oneLiner, theme, designProfile, targetUser, keyUx, requiredUiSections, and stitchPrompt. - [ ] spec/prd.md includes the full idea text, not placeholders. - [ ] Candidate is assigned exactly one design profile: playful-experimental. - [ ] Stitch prompt includes a tailored design-direction sentence. ## Phase B acceptance - [ ] `/home/sy/Downloads/stitch_drop/2026-04-27/p004/code.html` exists. - [ ] `/home/sy/Downloads/stitch_drop/2026-04-27/p004/screen.png` exists. - [ ] Imported demo preserves the original Stitch environment as the main experience. - [ ] /d/2026-04-27-p004 shows the original environment after ingest.
