PROTOTYPE2026-04-27-p004

Lonely Signal Arcade

A playful anti-loneliness prototype that turns tiny check-ins, awkward invites, and missed social chances into a glowing social quest map.

Build Notes

demostitchvanilla-html

Spec Notes

assumptions.md
# Assumptions (KNOWN / ASSUMPTION / UNKNOWN) — Lonely Signal Arcade

## KNOWN
- Candidate type: Fun / Experimental
- Theme: 외로움
- Design profile: playful-experimental
- Expected Stitch drop folder: `/home/sy/Downloads/stitch_drop/2026-04-27/p004/`

## ASSUMPTION
- The target user will understand the value from a single desktop dashboard-style prototype.
- The assigned design profile is the strongest fit for the commercial or portfolio angle.

## UNKNOWN
- Whether Stitch output will preserve all requested sections without manual correction.
- Which CTA or section order converts best after Phase B.
falsification.md
# Falsification checklist — Lonely Signal Arcade

1. The first screen does not make the user anxiety/desire obvious within 5 seconds.
2. The design does not clearly express the assigned profile: playful-experimental.
3. The prototype omits one of the required sections: loneliness weather card, tiny quest carousel, low-risk invite composer, connection signal map, awkwardness shield meter, shareable social win recap drawer.
4. The core action is vague and does not support: Convert loneliness into a game-like signal path: pick a tiny social quest, send a low-risk invite, and watch connection energy build through visual feedback.
5. The theme (외로움) is not visible in copy, hierarchy, or interaction flow.
6. The Stitch output feels like a generic SaaS dashboard rather than this specific idea.
7. The Phase B drop folder for p004 is missing code.html or screen.png.
prd.md
# PRD — Lonely Signal Arcade

## Problem
- A playful anti-loneliness prototype that turns tiny check-ins, awkward invites, and missed social chances into a glowing social quest map.

## Target user
- Young adults who feel socially stuck, want more low-pressure connection, and need a playful push to send one message instead of doom-scrolling alone.

## Theme
- 외로움

## Design profile
- playful-experimental

## Key UX
- Convert loneliness into a game-like signal path: pick a tiny social quest, send a low-risk invite, and watch connection energy build through visual feedback.

## Required UI sections
- loneliness weather card
- tiny quest carousel
- low-risk invite composer
- connection signal map
- awkwardness shield meter
- shareable social win recap drawer

## Stitch prompt
Design a bold desktop social quest prototype called Lonely Signal Arcade for young adults who feel socially stuck and need a playful push to send one small message instead of doom-scrolling alone. It should turn tiny check-ins, awkward invites, and missed social chances into a glowing quest map where users pick low-risk actions and build connection energy. Include a loneliness weather card, a tiny quest carousel, a low-risk invite composer, a connection signal map, an awkwardness shield meter, and a shareable social win recap drawer. Design direction: use a playful-experimental aesthetic with glossy dark surfaces, neon comfort gradients, expressive micro-animations, and one charming quest flow so the product feels emotionally warm, weirdly fun, and portfolio-worthy.

## Constraints
- Phase A only: scaffold idea/spec metadata; do not implement custom demo.
- Phase B expects Stitch export at `/home/sy/Downloads/stitch_drop/2026-04-27/p004/`.

## Non-goals
- No external LLM calls.
- No custom production implementation in Phase A.

## Success metrics
- Stitch prompt is copy/paste ready and includes explicit design direction.
- Metadata includes theme and exactly one design profile.
- Slot p004 is present for 2026-04-27.
qa-checklist.md
# QA checklist — Lonely Signal Arcade

## Phase A acceptance
- [ ] meta.json includes title, oneLiner, theme, designProfile, targetUser, keyUx, requiredUiSections, and stitchPrompt.
- [ ] spec/prd.md includes the full idea text, not placeholders.
- [ ] Candidate is assigned exactly one design profile: playful-experimental.
- [ ] Stitch prompt includes a tailored design-direction sentence.

## Phase B acceptance
- [ ] `/home/sy/Downloads/stitch_drop/2026-04-27/p004/code.html` exists.
- [ ] `/home/sy/Downloads/stitch_drop/2026-04-27/p004/screen.png` exists.
- [ ] Imported demo preserves the original Stitch environment as the main experience.
- [ ] /d/2026-04-27-p004 shows the original environment after ingest.